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25 January 2014 @ 02:31 pm
Hello, today I bring you a replacement mesh for rebecah's animated poultry, based on a peacock that Daislia extracted. If you had hers and want mine please remove them. To be honest I didn't even research how to make them non-replacement because I just wanted them for my game and I didn't need normal chicken in it. Hope you like it, comes with 3 colors.

- Rebecah at affinitysims
- Daislia
Keonikeoni_chan on January 25th, 2014 10:46 pm (UTC)
Thank you <3
I remember this one! I'm so happy to finally have it in my game!

Question though, is it true that once you add this to your game, you can never delete it, because of borkage? Not that I mind, or that it will ever leave my game now it's in, just wondering :)
currantpotpie.dreamwidth.orgcurrantpotpie.dreamwidth.org on January 26th, 2014 05:01 am (UTC)
Keoni, from what I recall. It shouldn't be deleted because your Sims create memories by interacting with them since they aren't exactly objects. You can take them out of your game if you never USE them, but after your Sims interact with them, it can cause corruption.
Keonikeoni_chan on January 26th, 2014 09:43 pm (UTC)
Aha! I've never had Rebecah's farm animals in my game before, but there was something lurking in the back of my mind about some sort of "issue" regarding them. Thanks so much for explaining, I'll keep that in mind :)
ja_vieraja_viera on January 26th, 2014 03:40 pm (UTC)
I think they're safe to delete as long as they weren't installed on any lots. I'm not sure if removing them from the lot would make it possible to delete safely, probably it is but I don't know for sure.
Keonikeoni_chan on January 26th, 2014 09:46 pm (UTC)
ah, okay. I don't think I'll have to worry about that, because I too have no use for chickens :) But I'll try and remember that!
Almighty Hathat_plays_sims on January 28th, 2014 11:52 am (UTC)
These (and all of Rebecah's and the Sims My Farm animated animals) generate NPC character files, which you should NOT delete from your game. If you go to uninstall any animals from your game, check the folder where you keep them and hit Sort By Date Modified. Anything that has changed more recently than the rest has been modified by the game and should be copied into the appropriate Neighborhood/N###/Characters folder(s) before you remove the rest of the files. That'll keep any BFBVFS crap from happening due to broken links/ID numbers/memories/relationships/whatever.

And bam, safe uninstallation. Though it couldn't hurt to go into the game and sell off all the critters and associated critter-related content BEFORE you copy the NPC files and remove things, just in case.
ja_vieraja_viera on January 28th, 2014 01:09 pm (UTC)
Do you have a link to tutorial or something hat? I would like a more detailed explanation on how to safely remove rebecah's animals.
Almighty Hathat_plays_sims on January 28th, 2014 02:12 pm (UTC)
The closest I have to a tutorial is a thread on MTS about assorted objects that add NPC files.

But using myself as an example, if I got sick of the Sims My Farm animals (I have all of them and didn't switch to Rebecah's because I didn't want to deal with any issues in my testerhoods that might come from the switch), I'd first go into my Downloads folder, find my Sims My Farm folder, and hit sort by date. Having done that, the files that've been modified most recently are:

farm_horse_npc (modified 1-15-14, the last time I loaded a house with a horse on it)
and two files named:
that I suspect are multiple chicken instances with random filenames.

Now, I have one house with one horse on it, one house with a cow and a couple of chickens, and one house with one pig. I have ONLY ever used the animals in ONE of my neighborhoods, so I only need to copy those files to Sims 2/Neighborhoods/N001/Characters. If I had used the animals in multiple neighborhoods, I'd want to copy those files to every Characters folder in every neighborhood where I'd used the animals, to avoid any file-breakage.

(I could copy them to anywhere, actually. I could leave them in Downloads. But copying them to Characters in the neighborhood where they've been used will keep me from inadvertently deleting them.)

Again, it's probably safest to not just move the NPC files but to go to every lot with animals on it and sell them off.

Basically, it's like installing a Multi-PT mod. Even if you install another mod later, do not delete the PT files. And this goes for any kind of mod that creates an NPC, from Beck's farm animals old AND new to the Sims My Farm animals to ANY radio-controlled toy. I did use and remove Beck's older animals from MTS, and wouldn't you know it the only house that used those is the one house in the whole Testerhood that crashes my game if I click on it. (The Testerhood is probably corrupt, but eh, it's a testerhood, its ultimate fate is to be battered about and ultimately destroyed.)
Almighty Hathat_plays_sims on January 28th, 2014 02:14 pm (UTC)
... LJ tells me my comment was marked as spam, possibly because I included a link. Fingers crossed that it gets to you.
ja_vieraja_viera on January 28th, 2014 11:29 pm (UTC)
Yeah every now and then I get a flood of spam so that's why I have it set like that. I unspammed your comment now, and I understand how it goes now, thanks for the explanation. c:
psychosimpsychosim on January 29th, 2014 02:27 pm (UTC)
That is so cool! :D
joandsarahjoandsarah on January 11th, 2015 09:21 am (UTC)
Very cool.
Never delete the chickens they come with an NPC. If anyone wants to just try them do so in a throw away test hood and delete the hood after testing.